Ques:- How do graph algorithms like Dijkstra’s or A* work in pathfinding problems
Asked In :-
Surya Software, WorldQuant, ARI Simulation, Smart Soc Solutions, Detect Technologies, Cere Labs, Ansoft, Pinaka Aerospace Solutions, Stellantis, mentor graphics,
Right Answer:
Dijkstra's and A* find the shortest path between nodes in a graph. Dijkstra's explores nodes from the starting point, always choosing the closest unvisited node until it reaches the destination. A* is like Dijkstra's, but it uses a heuristic (an estimate of the remaining distance to the goal) to prioritize nodes that are likely to be on a shorter path, potentially making it faster.
Dijkstra's and A* find the shortest path between nodes in a graph. Dijkstra's explores nodes from the starting point, always choosing the closest unvisited node until it reaches the destination. A* is like Dijkstra's, but it uses a heuristic (an estimate of the remaining distance to the goal) to prioritize nodes that are likely to be on a shorter path, potentially making it faster.